server bool  m8f_wm_DisableGibbing          = false;
server bool  m8f_wm_DisableWeaponCrushing   = false;
server bool  m8f_wm_DisableAmmoCrushing     = false;
server bool  m8f_wm_LightNotAcquiredWeapons = false;
server bool  m8f_wm_DisableItemCrushing     = false;

server float m8f_wm_AmmoMultiplier          = 1.0;
server float m8f_wm_KickbackMultiplier      = 1.0;
server float m8f_wm_BobMultiplier           = 1.0;
server float m8f_wm_MissileSizeMultiplier   = 1.0;

user   int   m8f_wm_SavedMaxDecals;

server bool  m8f_at_BrightAmmo              = false;
